![]() Quote from: HideousBeing on May 18, 2010, 09:29:53 am There is a historic mod where you are supposed to follow history. If someone summons Hyborem (the devil basically) then you could always summon the angle civ to fight them, but they also believe in destroying evil (and of course they think EVERYONE is evil), so you can't guarantee that it won't come back to haunt you later. I think the dark fantasy part pulls it together because every race and leader has their own little quirks or twists to them (i.e.they are all a little bit crazy). Every fantasy stereotype is in from desert raiders to vampires to angels, but they also really feel like they fit together in the same world. The mythos behind it is really awesome too. It's very differant from regular civ where you only get differant traits you have to expect a very different play-style from every individual civ. Everyone also has a "superpower" world spell that you can use once per game that usually is a very big deal. The idea is that every race can be overpowered and interesting and hopefully they will all balance out because they are all equally overpowered (and it works really well). For example elves can build any improvements over forests and pirates can build pirate coves that give them extra gold. ![]() The most interesting part is that every race (and religion) is vastly different and generally very powerful in their own way. I think it's rhye's and fall of civilization, but I could be wrong.įFH2 is different - it is a dark fantasy mod and adds in magic, powerful religions, weapons and dragons and all that cool stuff. There is a historic mod where you are supposed to follow history. They got like 1000 points whilst I was on 400-odd.) (Oh, and the Illians are way overpowered in Rise from Erebus. How about you guys, ever played it? Got any stories? Honestly, this was the most fun game of Civ4 I've EVER had. (Spiders are overpowered.) I rushed for the tech that would make peace with them (makes peace with the entire nature barbarian faction) and hoped to god the city didn't get captured by frostlings. Within 100 turns, a unit I had accidentally released from some ruins had set up a pseudo-empire that could probably crush me fairly easily. I sent out a few scouts to try and find where he was only to discover that the spiders had built up a fairly expansive bunch of spider dens near the centre of the map All the ice tiles that were left (luckily none near my almost unprotected cities, since I was playing a faction that terraformed whatever land it landed on) spawned a bunch of frostlings. About a hundred turns later, I had gotten a message that Mokka (basically the leader of a bunch of frost-goblin things) had came to the world. I sent out my initial scout, raided a few ruins in the centre of the map and released a giant spider which he got killed by, but I thought nothing of it at the time. Recently, I started a game where the world starts frozen and slowly thaws out the longer you play, with increased animals etc. They also make you feel like you're a part of a living, breathing world, if you select the right options on world creation. They're almost professional in quality, and they're a hell of a lot of fun to play. ![]() I think these absolutely amazing Civ4 mods needs their own thread.īasically, for those not in the know, these mods are built from the original Fall from Heaven mod (FfH1->FfH2->FF->RifE) and are a collection of "dark fantasy" mods for the game Civilization 4.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |